WebThere are simple 3 lines of code; var catIcon = Resources.Load ("icons/" + category.icon); var tImage = transform.Find ("CategoryIcon").GetComponent (); tImage.sprite = catIcon; P.S: variable of category.icon is always the same for working and crashing cases. This is the exception if I call the above code block on 3rd party: WebAug 14, 2024 · E / CRASH: main thread is trapped; signum = 11 08 - 14 16 : 56 : 53.725 1589 - 1604 /? W / BroadcastQueue : Background execution not allowed : receiving Intent { act = android . intent . action .
Bug 2024.2.0f1: "unity crash Error CRASH other thread is trapped ...
WebJul 12, 2024 · signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr c33c12c8. So this probably is something else entirely. Just in case you didn't see, there are about 5 other issues similar to yours: 391, 392, 411, 420. And some more. You should probably update your Firebase SDK and all will be well. As for my bug... No such luck yet! WebOct 8, 2024 · Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. chowder co
How Linux Signals Work: SIGINT, SIGTERM, and SIGKILL
WebMay 13, 2024 · 10-18 21:53:09.925 2589 2589 E CRASH : other thread is trapped; signum = 6 10-18 21:53:09.925 2589 2589 E CRASH : main thread is trapped; signum = 6 10-18 21:53:10.086 1391 1683 D AutomaticBrightnessController: setAmbientLux(13.0) WebAug 14, 2024 · Use List of Actions to store the functions you want to call in the main thread. lock and copy the Action list in the Update function to temporary list, clear the original list … WebApr 8, 2024 · So my answer is very similar to the accepted answer from Milod's, but a little different, as it took me a while to wrap my head around his, even though his still works.. The Issue: Normally, all your code runs on a single thread in Unity, since Unity is single-threaded, however when working with APIs like Firebase, which require callbacks, the callback … genially easter 2021